Wednesday 27 November 2013

GBGD209_Crystal Lim_Games Title Screen_Final Version

Just a quick refresher on what my game is:

My team, Apple Pie, is currently developing a room escape game called Mental Break for the Apple iPad iOS. I am the lead designer for the team. The game is about a mentally broken individual named Damien(Player character) who has to escape the place where he has been trapped in. And while escaping, he discovers dead bodies, which he later finds out is all his best friends, who he himself has murdered.

The game genre is mystery with a spooky air to it. And to further enhance the spookiness, I made the game title screen to begin the mood of the players before the game even starts. So please enjoy the game title screen of Mental Break, by team Apple Pie.

Improvements Made

  1. Text Animated
    • Added Noise for a grainy, static feel
    • Slight wave for indicating distortion of vision
      • indicates madness
      • indicates the current frame of mind
  2. Lightning Flash Animation
  3. Animated shadow under door frame
  4. Purple Filter Added.
    • Serves to add a gloomy, depressing, creepy feel to the atmosphere.
  5. Logo sizes are now more uniformed
(Note: Credit to Janice Chong who did the lightning flash art)
(I did all animations, shadows and effects as well as putting together the sound effects and the whole video.)


This is the first version of the edit. I simply added animation to the previously static title screen. Also, the purple filter has been added in. 

This is the final version of the Title Screen, I have carefully added the lightning flash animation and the shadows to mash with the sound effect as best I could. For the lightning animation, sometimes the figure of a human is seen, sometimes its not. 

Overall, I think that this give a gloomy yet spooky feeling. The inconsistent appearance of the humanoid figure when the lightning flashes, the sudden flash showing clearly the blood and the cracked walls, the suddenly movement that can be seen under the crack of the doorway, to the constant wavering and blurring text of the title, all contributes to the fact that something sinister has happened.

(Take note: I know light is faster than sound, therefor the lightning flash should logically, in reality, come before the sound. But for the purpose of this game, the fact that the sound come before the flash is a deliberate choice. This is a design choice to show mental instability of the player character.)

So that's all for my game title screen. I hope you enjoyed it. 

Thanks,
Crystal

1 comment:

Unknown said...

Instead letting the game title blur for a extended time, I recommended that the blurring of the title only last for less than 1 second.