Wednesday 20 November 2013

GBGD209_Crystal Lim_Games Title Screen_Third Iteration

This is the new and improves title screen that my team has worked so hard to produces with the help of Mr. Yee I-Van. Thank you so much sir! Let's get cracking then. (Note: Credit to Janice Chong and Jennifer Lee who tirelessly heeded my constant change of heart and gave me hundred of advice to produce this. Thanks!)

Note Improvements Made: 

  1. Title Screen
    • Change in Angle
    • lighting added
    • wall cracks added
    • blood splatter placed more attractively
    • Game title improved and more outstanding
  2. Video: 
    • KDU Games Development Logo added
    • Apple Pie Logo Added
    • Powered by unity credits added
    • Rearrange everything as necessary
Things to be added by final presentation:
  1. Lightning flash animation
    • This will be an animation whenever the lightning sound triggers.
    • The silhouette of a person will show against the shadow of the window frame..
    • This will create the questions to players as to whom the silhouette belongs to.  
  2. Changes made according to advice and critiques

This is the new angle and Mr. I-Van suggested. We all agreed that it was better than the one I suggested.
Shadow added. Highlights added on the door to show a window opposite the door. Some blood splatter on the door knob.
Shadows added at the far left to portray a long corridor there. Also the illusion that the darkness is creeping in slowly.
Patterns added on the wall. But this was too strong for my liking. And it didn't fit an old abandon house feel.
I softened the wall's pattern. This I feel was much better.
Noticed that the door was too bright. Added a shadow on top of it.
Added cracks to the wall to depict old and abandoned. 
Added blood to show violence.
Added some highlights at the bottom of the door to show that the next room is lit. This is to create the illusion that there is SOMETHING waiting behind the door for the players.
Added the text. But my artists still felt that the text wasn't impressive enough.
You can't really see it clearly, but I tried blurring the text a bit.
Here I added a sort of ghost effect to it. Creates the spooky feel to it. 
Finally, I added an outer black filter to try and depict the fading of vision. It makes the players focus more on the center of the image.
After all this, we tried several filters and effects as to try and make it look more foreboding, sinister, creepy, spooky... something along those lines. Note we are still voting on this. Extra feed back will be very welcomed. And this was what we played around with:
This is the normal one. With no added coloured filters.
This is a blue filter. It creates a gloomy and sad feel to it. Like something sad has just happened.
This is a red filter. It give a sinister and mad sort of feeling. Like something horrible has just happened.
This is a purple filter. It creates a somber and depressing feel. Like something rotten has just happened.
After determining the layout and look of the title screen, it's on to putting it all together into 1 single video. Here's how I worked on it:

Here, you can see the number of layers I have to play with to produce the video. The number of tracks and the careful overlaying of the sound effects as well.
So here's the product of editing and putting the video together. Please enjoy. And do comment, advise and critique as necessary to help me improve on this! Thanks!



No comments: